ScreenSite Data: Fan Studies Syllabi
ScreenSite collected over 500 links to media-related syllabi. In our move from WordPress to a simple HTML Website in 2019, we have preserved all these data. We may occasionally add to them as ScreenSite moves forward, but we are not actively collecting new listings anymore.
Nonetheless, corrections and additions may be submitted via an online form.
The list below contains Fan Studies syllabi links. For syllabi in other categories, please follow the links below.
Apologies in advance: The data may have gotten a bit dirty in the transition from WordPress to HTML.
2 Fan Studies Syllabi
Games and Culture
This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property. (last updated: 30 Sep 2016)
Godzilla and the Bullet Train: Technology and Culture in Modern Japan
This course explores how and why Japan, a late-comer to modernization, emerged as an industrial power and the world's second-richest nation, notwithstanding its recent difficulties. We are particularly concerned with the historical development of technology in Japan especially after 1945, giving particular attention to the interplays between business, ideology, technology, and culture. We will discuss key historical phenomena that symbolize modern Japan as a technological power in the world; specific examples to be discussed in class include kamikaze
aircraft, the Shinkansen
high-speed bullet train, Godzilla, and anime. (last updated: 30 Sep 2016)