ScreenSite Data: Digital Humanities & New Media Syllabi

ScreenSite collected over 500 links to media-related syllabi. In our move from WordPress to a simple HTML Website in 2019, we have preserved all these data. We may occasionally add to them as ScreenSite moves forward, but we are not actively collecting new listings anymore.

Nonetheless, corrections and additions may be submitted via an online form.

The list below contains Digital Humanities & New Media syllabi links. For syllabi in other categories, please follow the links below.

Apologies in advance: The data may have gotten a bit dirty in the transition from WordPress to HTML.

230 Digital Humanities & New Media Syllabi

Sorted alphabetically.

A Passage to India: Introduction to Modern Indian Culture and Society

Course Description

This course is an introduction to modern Indian culture and society through films, documentaries, short stories, novels, poems, and journalistic writing. The principal focus is on the study of major cultural developments and social debates in the last sixty five years of history through the reading of literature and viewing of film clips. The focus will be on the transformations of gender and class issues, representation of nationhood, the idea of regional identities and the place of the city in individual and communal lives. The cultural and historical background will be provided in class lectures. The idea is to explore the "other Indias" that lurk behind our constructed notion of a homogeneous national culture. (last updated: 27 Sep 2016)

Advanced Projects in the Visual Arts: Personal Narrative

Course Highlights

This advanced video class contains a complete set of assignments, and some of the best student projects from the class in the projects section.

Course Description

This advanced video class serves goes into greater depth on the topics covered in 4.351 , Introduction to Video. It also will explore the nature and function of narrative in cinema and video through exercises and screenings culminating in a final project. Starting with a brief introduction to the basic principles of classical narrative cinema, we will proceed to explore strategies designed to test the elements of narrative: story trajectory, character development, verisimilitude, time-space continuity, viewer identification, suspension of disbelief, and closure. (last updated: 23 Sep 2016)

Advanced Topics: Plotting Terror in European Culture

Course Description

This interdisciplinary course surveys modern European culture to disclose the alignment of literature, opposition, and revolution. Reaching back to the foundational representations of anarchism in nineteenth-century Europe (Kleist, Conrad) the curriculum extends through the literary and media representations of militant organizations in the 1970s and 80s (Italy's Red Brigade, Germany's Red Army Faction, and the Real Irish Republican Army). In the middle of the term students will have the opportunity to hear a lecture by Margarethe von Trotta, one of the most important filmmakers who has worked on terrorism. The course concludes with a critical examination of the ways that certain segments of European popular media have returned to the "radical chic" that many perceive to have exhausted itself more than two decades ago. (last updated: 27 Sep 2016)

Anthropology: 21A.850J The Anthropology of Cybercultures

This course explores a range of contemporary scholarship oriented to the study of 'cybercultures,' with a focus on research inspired by ethnographic and more broadly anthropological perspectives. (last updated: 10 Mar 2013)

At the Limit: Violence in Contemporary Representation

Course Description

This course focuses on novels and films from the last twenty-five years (nominally 1985–2010) marked by their relationship to extreme violence and transgression. Our texts will focus on serial killers, torture, rape, and brutality, but they also explore notions of American history, gender and sexuality, and reality television—sometimes, they delve into love or time or the redemptive role of art in late modernity. Our works are a motley assortment, with origins in the U.S., France, Spain, Belgium, Austria, Japan and South Korea. The broad global era marked by this period is one of acceleration, fragmentation, and late capitalism; however, we will also consider national specificities of violent representation, including particulars like the history of racism in the United States, the role of politeness in bourgeois Austrian culture, and the effect of Japanese manga on vividly graphic contemporary Asian cinema. We will explore the politics and aesthetics of the extreme; affective questions about sensation, fear, disgust, and shock; and problems of torture, pain, and the unrepresentable. We will ask whether these texts help us understand violence, or whether they frame violence as something that resists comprehension; we will consider whether form mitigates or colludes with violence. Finally, we will continually press on the central term in the title of this course: what, specifically, is violence? (Can we only speak of plural "violences"?) Is violence the same as force? Do we know violence when we see it? Is it something knowable or does it resist or even destroy knowledge? Is violence a matter for a text's content—who does what, how, and to whom—or is it a problem of form: shock, boredom, repetition, indeterminacy, blankness? Can we speak of an aesthetic of violence? A politics or ethics of violence? Note the question that titles our last week: Is it the case that we are what we see? If so, what does our obsession with ultraviolence mean, and how does contemporary representation turn an accusing gaze back at us? (last updated: 30 Sep 2016)

Becoming Digital: Writing about Media Change

Course Description

"Becoming Digital" traces the change in practice, theory and possibility as mechanical and chemical media are augmented or supplanted by digital media. These changes will be grounded in a semester length study of "reports from the front." These reports, found and introduced by students throughout the semester, are the material produced by and about soldiers and civilians on the battlefield from the introduction of wet photography during the Crimean and Civil Wars to contemporary digital content posted daily to Web 2.0 sites from areas such as Iraq and Afghanistan and possibly even the games and simulations they've inspired. Students will work through the ethical, aesthetic, technical and cultural problems raised by the primary content and secondary readings in three papers, a group project written with Inform 7, a presentation, and frequent discussion. (last updated: 28 Sep 2016)

Black Studies Dissemination in the Age of New Media

Dr. Kevin Michael Foster, University of Texas at Austin . From the Website: "This course introduces graduate studentsto the work of black studies researchers at The University of Texas at Austin and helps disseminate that same body of work to a broader audience via social and new media." (last updated: 26 Aug 2013)

Bookwork after New Media

Dr. Rita Raley, UC Santa Barbara . From the Website: "This course brings together media archaeology, the material history of the book, and media-specific analysis in an investigation of “bookwork” after new media." (last updated: 26 Aug 2013)

Cinematic Multimedia

Jennifer Proctor, Grand Valley State University (last updated: 8 Nov 2018)

Collecting and Collections

(last updated: 10 Mar 2013)

Common Sense Reasoning for Interactive Applications

Course Description

This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. This year's theme will be about how common sense knowledge differs in different languages and cultures, and how machine understanding of this knowledge can help increase communication between people, and between people and machines. (last updated: 30 Sep 2016)

Communicating in Cyberspace

Course Description

This class covers the analysis, design, implementation and testing of various forms of digital communication based on group collaboration. Students are encouraged to think about the Web and other new digital interactive media not just in terms of technology but also broader issues such as language (verbal and visual), design, information architecture, communication and community. Students work in small groups on a semester-long project of their choice. (last updated: 28 Sep 2016)

Communication: Virtual Community/Social Media Stanford 2010 Course Wiki Social Media

(last updated: 10 Mar 2013)

Communications Theory and Practice

Dr. David Parry, Saint Joseph's University. From the Website: "It is an overused cliche that we live in a digital world. But this cliche, also points to a certain truth: communication is now primarily digital. Indeed it would be possible to argue that all research, writing, and communication is digital, or at least structured by the digital landscape. The ability to write in digital spaces, research online, and participate in these evolving social communities has become a critical 21st century knowledge. In this class we will not only study these evolving digital literacies, but actively practice them." (last updated: 12 Sep 2016)

Composing with Computers I (Electronic Music Composition)

Course Description

This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions. (last updated: 27 Sep 2016)

Computational Camera and Photography

Course Description

A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded — beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the scene can be analyzed in higher dimensions and novel aesthetic renderings of the visual information can be synthesized. We will discuss and play with thermal cameras, multi-spectral cameras, high-speed, and 3D range-sensing cameras and camera arrays. We will learn about opportunities in scientific and medical imaging, mobile-phone based photography, camera for HCI and sensors mimicking animal eyes. We will learn about the complete camera pipeline. In several hands-on projects we will build physical imaging prototypes and understand how each stage of the imaging process can be manipulated. (last updated: 9 Oct 2016)

Computer Science

(last updated: 10 Mar 2013)

Computer Science: Computing for Poets

This course teaches computer programming as a vehicle to explore poems and other texts that are now available online. (last updated: 10 Mar 2013)

Computer Science: CS 48N - The Science of Art

In this course, we consider the interwoven histories of science and Western art from the Renaissance to the end of the 19th century. (last updated: 10 Mar 2013)

Computers and Human Values

Roger B. Blumberg, Computer Science, Brown University. (last updated: 27 Sep 2018)

Convergence Culture

(last updated: 9 Apr 2013)

Creating Video Games

Course Description

CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. (last updated: 30 Sep 2016)

Culture Tech

Course Description

This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge. Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT.  For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons.  Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence. (last updated: 23 Sep 2016)

Cultures of New Media

Dr. Kathi Inman Berens, USC . From the Website: "This class anchors its experiments with interface in established topics in Media Studies. Students in this course will study the how and why of social media with the aim of discovering the messaging strategies that motivate the social media campaigns of brands, individuals, corporations and other entities." (last updated: 26 Aug 2013)

Cyberactivism and Cyberliberties

Martha McCaughey, Interdisciplinary Studies/Internet Studies, Appalachian State University. (last updated: 12 Apr 2011)

Cyberpolitics in International Relations: Theory, Methods, Policy

Course Description

This course focuses on cyberspace and its implications for private and public, sub-national, national, and international actors and entities. (last updated: 23 Sep 2016)


Ian Lancashire, Department of English, University of Toronto. (last updated: 12 Apr 2011)

Data Networks

Thomas Muth, Department of Telecommunication, Michigan State University. (last updated: 12 Apr 2011)

Design Across Scales, Disciplines and Problem Contexts

Course Description

This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems. (last updated: 23 Sep 2016)

Digital Anthropology

Course Highlights

This class contains excellent project proposals, highlighting possible future technologies in digital artifacts.

Course Description

Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems. (last updated: 30 Sep 2016)

Digital Cultural Criticism and the Contemporary Museum

Michael J. Kramer, Northwestern University (last updated: 4 Oct 2018)

Digital History

Dr. Shawn Graham, Carleton University . From the Website: "In this seminar, we will be looking  at what Digital History is, the  ways it changes the questions we can ask about history, the way digital methods change what it is even feasible to ask, and how we communicate this research to a wider public." (last updated: 26 Aug 2013)

Digital History

Dr. William J Turkel, University of Western Ontario . From the Website: "This course is a one-semester graduate course on digital history that emphasizes both the presentation of history on the web, and the use of computational techniques to work with digital resources." (last updated: 26 Aug 2013)

Digital History Seminar - Jefferson's Travels

(last updated: 27 Sep 2018)

Digital Humanities

In this class, you will learn about rhetoric and sharpen your critical thinking and writing skills while exploring the ways in which computing is altering the objects and programs of study in the humanities as well as adding new research techniques such as data mining, text encoding, "stylometry" (computer based stylistic analysis), and information visualization. (last updated: 10 Mar 2013)

Digital Humanities Honors DH Class

(last updated: 10 Mar 2013)

Digital Humanities in Research and Teaching

Dr. Stephen Brier and Dr. Matthew K. Gold, The City University of New York. From the Website: "This site contains student blog posts and teaching materials related to MALS 78100: The Digital Humanities in Research and Teaching, which was co-taught at the CUNY Graduate Center in Spring 2012 by Profs. Stephen Brier and Matthew K. Gold." (last updated: 27 Sep 2018)

Digital Humanities: New Approaches to Scholarship

(last updated: 10 Mar 2013)

Digital Literary Studies: History and Principles

Dr. Jentery Sayers, University of Victoria . From the Website: "This course combines the hands-on production of multimodal scholarly communications with critical approaches to literature, new media, and digital culture." (last updated: 26 Aug 2013)

Digital Literature

(last updated: 10 Mar 2013)

Digital Literature: The Death of Print Culture?

(last updated: 10 Mar 2013)

Digital Media Culture

Antonio Lopez, John Cabot University (last updated: 11 Oct 2018)

Digital Media in Society

Professor Fred Turner, Stanford University. (last updated: 12 Apr 2011)

Digital media issues

Dr. Cindy Royal, Texas State University. From the Website: "This course examines the Internet and other digital technologies and discusses their relationship with the communication discipline." (last updated: 27 Sep 2018)

digital media theory

Instructor: kathleen fitzpatrick, Pomona College. From the Website:   "This course will serve as an introduction to the study of digital media, new and otherwise, with attention to the pre-history of the Internet systems we’re now familiar with, the theoretical modes of reading that such technologies have helped give birth to, and the social and political effects that these technologies have had." (last updated: 27 Sep 2018)

Digital Media Workshop: Do-It Yourself Music Cultures

(last updated: 10 Mar 2013)

Digital Photography

(last updated: 10 Mar 2013)

Digital Poetics

Dr. Elizabeth Losh, University of California-San Diego . From the Website: "This class teaches and uses digital tools in order for students to learn to creatively write digitally." (last updated: 26 Aug 2013)

Digital Poetry

Course Description

This class investigates theory and practice of digital or new media poetry with emphasis on workshop review of digital poetry created by students. Each week students examine published examples of digital poetry in a variety of forms including but not limited to soundscapes, hypertext poetry, animation, code poems, interactive games, location-based poems using handheld devices, digital video and wikis. (last updated: 28 Sep 2016)

Digital Rhetorics

Dr. Jim Brown, University of Wisconsin-Madison . From the Website: "This course will investigate two emerging modes of expression: videogames and sequential art (comics). The course includes a discussion of the history of rhetoric and its contemporary applications, and students will then both analyze and produce videogames and comics." (last updated: 26 Aug 2013)

Digital Scholarship

Dr. Susan Smulyan, Brown University. From the Website: "This course questions the changing nature of the discipline as it is manifested in pedagogy and research. It explores alternative scholarship options as well as questions of access and open source." (last updated: 26 Aug 2013)

Digital Studies Symposium

(last updated: 27 Sep 2018)

Digital Typography

Course Highlights

This class was one of the earliest classes taught in the Aesthetics and Computation Group at the MIT Media Lab. This class from 1997 deals with the ubiquitous nature of type and typography, and how it might be modified and redesigned in the digital age.

Course Description

This class introduces studies in the algorithmic manipulation of type as word, symbol, and form. Problems covered will include semantic filtering, inherently unstable letterforms, and spoken letters. The history and traditions of typography, and their entry into the digital age, will be studied. Weekly assignments using Java® will explore new ways of looking at and manipulating type. (last updated: 30 Sep 2016)

Digital Writing: Privacy, Control, and Surveillance on the Internet

“You have zero privacy anyway. Get over it.” (last updated: 10 Mar 2013)

Documentary Photography and Photojournalism: Still Images of a World in Motion

Course Description

In this course, you will be exposed to the work of many great documentary photographers and photojournalists, as well as to writing about the documentary tradition. Further, throughout the term, you will hone your photographic skills and 'eye,' and you will work on a photo documentary project of your own, attempting to reduce a tiny area of the moving world to a set of still images that convey what the viewer needs to know about what you saw—without hearing the sounds, smelling the odors, experiencing what was happening outside the viewfinder, and without seeing the motion. (last updated: 28 Sep 2016)

DV Lab: Documenting Science Through Video and New Media

Course Description

This course is an introductory exploration of documentary film theory and production, focusing on documentaries about science, engineering, and related fields. Students engage in digital video production as well as social and media analysis of science documentaries. Readings are drawn from social studies of science as well as from documentary film theory. The courses uses documentary video making as a tool to explore the worlds of science and engineering, as well as a tool for thinking analytically about media itself and the social worlds in which science is embedded. The course includes a hands-on lab component devoted to digital video production, in addition to classroom lectures and in-class film screenings. (last updated: 27 Sep 2016)

English: English & Comp. Lit. 841, Humanities Computing and Digital Editing

This seminar will begin with readings in the history and theories of textual criticism and editing before examining in some detail the theories and practice of editing visual and verbal texts in a multi-media digital environment. Students will research and evaluate major humanities projects, such as the Rossetti Archive, Whitman Archive, and Blake Archive, construct a hypertext resource site or database in a field of interest, and learn the practical skills and tools necessary to produce an electronic edition of a text that can be further developed beyond the seminar, or transform an earlier essay or project into a multi-media and/or hypertext work. (last updated: 10 Mar 2013)

English: Literature+ Cross-Disciplinary Models of Literary Interpretation (Graduate Course)

This course reflects theoretically and practically on the new digitally-facilitated interdisciplinarity by asking students to choose a literary work and treat it according to one or more of the research paradigms prevalent in other fields of study. (last updated: 10 Mar 2013)

Expository Writing: Analyzing Mass Media

Course Description

This course focuses on developing and refining the skills that will you need to express your voice more effectively as an academic writer. As a focus for our writing this semester, this course explores what it means to live in the age of mass media. We will debate the power of popular American media in shaping our ideas of self, family and community and in defining social issues. Throughout the semester, students will focus on writing as a process of drafting and revising to create essays that are lively, clear, engaging and meaningful to a wider audience. (last updated: 27 Sep 2016)

Eye Openers

(last updated: 10 Mar 2013)

Forms of Western Narrative

Course Description

This class will investigate the ways in which the formal aspects of Western storytelling in various media have shaped both fantasies and perceptions, making certain understandings of experience possible through the selection, arrangement, and processing of narrative material. Surveying the field chronologically across the major narrative genres and sub-genres from Homeric epic through the novel and across media to include live performance, film, and video games, we will be examining the ways in which new ideologies and psychological insights become available through the development of various narrative techniques and new technologies. Emphasis will be placed on the generic conventions of story-telling as well as on literary and cultural issues, the role of media and modes of transmission, the artistic significance of the chosen texts and their identity as anthropological artifacts whose conventions and assumptions are rooted in particular times, places, and technologies. Authors will include: Homer, Sophocles, Herodotus, Christian evangelists, Marie de France, Cervantes, La Clos, Poe, Lang, Cocteau, Disney-Pixar, and Maxis-Electronic Arts, with theoretical readings in Propp, Bakhtin, Girard, Freud, and Marx. (last updated: 27 Sep 2016)

From Print to Digital: Technologies of the Word, 1450-Present

Course Description

There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press. (last updated: 27 Sep 2016)

Fundamentals of Computational Media Design

Course Description

This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software. (last updated: 30 Sep 2016)

Game Design

Course Description An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games. (last updated: 30 Sep 2016)

Game Design

Course Description

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments. (last updated: 30 Sep 2016)

Game Design

Course Description

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games. (last updated: 30 Sep 2016)

Games and Culture

Course Description

This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property. (last updated: 30 Sep 2016)

Games for Social Change

Course Description

Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games. (last updated: 30 Sep 2016)

German Culture, Media, and Society

Course Description

The topic for Fall 2006 is short film and radio plays. This course investigates current trends and topics in German literary, theater, film, television, radio, and other media arts productions. Students analyze media texts in the context of their production, reception, and distribution as well as the public debates initiated by these works. The topic for Fall 2006 is German Short Film, a popular format that represents most recent trends in film production, and German Radio Art, a striving genre that includes experimental radio plays, sound art, and audio installations. Special attention will be given to the representation of German minorities, contrasted by their own artistic expressions reflecting changes in identity and a new political voice. Students have the opportunity to discuss course topics with a writer, filmmaker, and/or media artist from Germany. The course is taught in German. (last updated: 27 Sep 2016)

German IV

Course Description

This course focuses on development of interpretive skills, using literary texts (B. Brecht, S. Zweig) and contemporary media texts (film, TV broadcasts, Web materials). The emphasis is on discussion and exploration of cultural topics in their current social, political, and historical context via hypermedia documentaries. It also covers further refinement of oral and written expression and expansion of communicative competence in practical everyday situations. (last updated: 27 Sep 2016)

Germany Today: Intensive Study of German Language and Culture

Course Description

Prepares students for working and living in German-speaking countries. Focus on current political, social, and cultural issues, using newspapers, journals, TV, radio broadcasts, and Web sources from Germany, Austria, and Switzerland. Emphasis on speaking, writing, and reading skills for professional contexts. Activities include: oral presentations, group discussions, guest lectures, and interviews with German speakers. No listeners. (last updated: 27 Sep 2016)

Godzilla and the Bullet Train: Technology and Culture in Modern Japan

Course Description

This course explores how and why Japan, a late-comer to modernization, emerged as an industrial power and the world's second-richest nation, notwithstanding its recent difficulties. We are particularly concerned with the historical development of technology in Japan especially after 1945, giving particular attention to the interplays between business, ideology, technology, and culture. We will discuss key historical phenomena that symbolize modern Japan as a technological power in the world; specific examples to be discussed in class include kamikaze aircraft, the Shinkansen high-speed bullet train, Godzilla, and anime. (last updated: 30 Sep 2016)

Hamlet in the Humanities Lab

(last updated: 10 Mar 2013)

History & New Media

This offering is an applied course in digital history that explores the adaptation of history to a digital environment. (last updated: 10 Mar 2013)

History 590: Quantitative Methods and Computing for Historians

The proliferation of innovative computer-based information technologies and the growing utilization of quantitative methods in social, political, and economic history have made it increasingly necessary for students to become familiar with more technical bodies of knowledge than previous generations of historians. This course aims to provide students with an orientation to a a number of new, and for some, indispensable, methodologies and tools for accessing, collecting, and analyzing social, economic, and political historical data. (last updated: 10 Mar 2013)

History of Media and Technology

Course Description

History of Media and Technology addresses the mutually influential histories of communications media and technological development, focusing on the shift from analog to digital cultures that began mid-century and continues to the present. The approach the series takes to the study of media and technology is a multifaceted one that includes theoretical and philosophical works, histories canonical and minority, literature and art, as well as hands-on production issues toward the advancement of student projects and research papers. The topic for this term is Eternal War. (last updated: 30 Sep 2016)

History of Media and Technology: Sound, the Minority Report -- Radical Music of the Past 100 Years

Course Description

This course looks at the history of avant-garde and electronic music from the early twentieth century to the present. The class is organized as a theory and production seminar for which students may either produce audio/multimedia projects or a research paper. It engages music scholarship, cultural criticism, studio production, and multi-media development, such as recent software, sound design for film and games, and sound installation. Sound as a media tool for communication and sound as a form of artistic expression are subjects under discussion. The artists' work reviewed in the course includes selections from audio innovators such as the Italian Futurists, Edgard Varèse, John Cage, King Tubby, Brian Eno, Steve Reich, Afrika Bambaataa, Kraftwerk, Merzbow, Aphex Twin, Rza, Björk, and others. (last updated: 30 Sep 2016)

History: Adventures in Digital History 2010

This seminar will focus on the process of creating digital history. (last updated: 26 Aug 2013)

History: Clio Wired

A panoramic examination of the impact of digital media and technology on the theory and practice of history. Topics include the construction of scholarly websites on historical topics, how research methods and historiography are being transformed by the digitization of primary sources and digital tools, and the significance of new trends such as social and semantic computing for the discipline. Students will investigate the potential advantages and disadvantages of a variety of digital technologies and explore the use of those technologies through a series of exercises. (last updated: 10 Mar 2013)

History: Digital History Syllabus: Historiography and Methods

(last updated: 10 Mar 2013)


(last updated: 10 Mar 2013)

Holographic Imaging

Course Description

MAS.450 is a laboratory course about holography and holographic imaging. This course teaches holography from a scientific and analytical point of view, moving from interference and diffraction to imaging of single points to the display of three-dimensional images. Using a "hands-on" approach, students explore the underlying physical phenomena that make holograms work, as well as designing laboratory setups to make their own images. The course also teaches mathematical techniques that allow the behavior of holography to be understood, predicted, and harnessed. Holography today brings together the fields of optics, chemistry, computer science, electrical engineering, visualization, three-dimensional display, and human perception in a unique and comprehensive way. As such, MAS.450 offers interesting and useful exposure to a wide range of principles and ideas. As a course satisfying the Institute Laboratory Requirement, MAS.450 teaches about science, scientific research, and the scientific method through observation and exploration, hinting at the excitement that inventors feel before they put their final equations to paper. (last updated: 30 Sep 2016)

Humanities and Technology

In this class, we will examine numerous technologies, both old and new, and we will think about what technology is in both the scientific and anthropological definitions of the word (see American Heritage, above). (last updated: 10 Mar 2013)


Focuses on the creation of educational multimedia. Each student researches and creates a web based project that supports an element of the United Kingdom's National Curriculum. Melissa Lee Price, Staffordshire University.. (last updated: 7 Sep 2011)

Imaging the City: The Place of Media in City Design and Development

Course Description

Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively -- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of places. (last updated: 30 Sep 2016)

Interactive and Non-Linear Narrative: Theory and Practice

Course Description

This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspects determined by the text, the reader, the digital format? What kinds of narratives are especially suited for a nonlinear/ interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling? (last updated: 28 Sep 2016)

Interactive and Non-Linear Narrative: Theory and Practice

Course Description

This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary. (last updated: 28 Sep 2016)

Interactive Technology and the University

(last updated: 27 Sep 2018)

Internet Studies

Derek Stanovsky, Interdisciplinary Studies, Appalachian State University. (last updated: 12 Apr 2011)

Internet Technology in Local and Global Communities

Course Highlights

This course features a complete set of lecture notes and labs from both a Spring 2005 preparatory seminar and a Summer 2005 outreach program.

Course Description

This course is based on the work of the MIT-African Internet Technology Initiative (MIT-AITI). MIT-AITI is an innovative approach by MIT students to integrate computers and internet technology into the education of students in African schools. The program focuses upon programming principles, cutting-edge internet technology, free open-source systems, and even an entrepreneurship seminar to introduce students in Africa to the power of information technology in today's world. MIT-AITI achieves this goal by sending MIT students to three African nations in order to teach both students and teachers through intensive classroom and lab sessions for six weeks. The AITI program is implemented with emphasis on classroom teaching, community-oriented projects, and independent learning. This course has two major components:
  1. Content from a spring 2005 preparatory seminar offered by the MIT-AITI leadership. The goal of this seminar is to adequately prepare the AITI student teachers for their upcoming summer experiences in Africa.
  2. A snapshot of the summer 2005 MIT-AITI program. This includes the Java®-based curriculum that MIT-AITI ambassadors teach in Africa each year, as well as content from an entrepreneurship seminar offered concurrently with the IT class.
(last updated: 23 Sep 2016)

Interrogative Design Workshop

Course Description

"Parrhesia" was an Athenian right to frank and open speaking, the right that, like the First Amendment, demands a "fearless speaker" who must challenge political powers with criticism and unsolicited advice. Can designer and artist respond today to such a democratic call and demand? Is it possible to do so despite the (increasing) restrictions imposed on our liberties today? Can the designer or public artist operate as a proactive "parrhesiatic" agent and contribute to the protection, development and dissemination of "fearless speaking" in Public Space? (last updated: 30 Sep 2016)

Intersections of Art, Technology, Science & Culture

The San Francisco State University. (last updated: 12 Apr 2011)

Intro to Digital Humanities

(last updated: 10 Mar 2013)

Introduction to Civic Media

Course Description

This course examines civic media in comparative, transnational and historical perspectives through the use of various theoretical tools, research approaches, and project design methods. (last updated: 27 Sep 2016)

Introduction to Communications Technologies

(last updated: 10 Mar 2013)

Introduction to Digital Humanities

Dr. Brian Croxall, Emory University. From the Website:   "In this course we will consider these questions as we explore the nascent field of digital humanities (DH). Through readings and various projects, we will familiarize ourselves with the concepts, tools, and debates of and within DH." (last updated: 26 Aug 2013)

Introduction to Digital Humanities: Humanistic Knowledge, Disciplines, and Institutions in the 21st Century

Introduction to the field of Digital Humanities, from its beginnings in Humanities Computing to the current state of the field; how is DH different from (and how does it overlap with) New Media Studies?  What is a DH research question? (last updated: 10 Mar 2013)

Introduction to Doing Research in Media Arts and Sciences

Course Description

This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program. (last updated: 30 Sep 2016)

Introduction to Electronic Media, Film and Entertainment Programming

Northern Arizona University . (last updated: 12 Apr 2011)

Introduction to Humanities Physical Computing

This course will introduce students to humanities physical computing, which is a growing sub-field of Digital Humanities. With the introduction of inexpensive electronics equipment, such as the Arduino prototyping platform, a growing number of digital humanists are taking a turn toward the physical. (last updated: 10 Mar 2013)

Introduction to Media Studies

Course Description

Introduction to Media Studies is designed for students who have grown up in a rapidly changing global multimedia environment and want to become more literate and critical consumers and producers of culture. Through an interdisciplinary comparative and historical lens, the course defines "media" broadly as including oral, print, theatrical, photographic, broadcast, cinematic, and digital cultural forms and practices. The course looks at the nature of mediated communication, the functions of media, the history of transformations in media and the institutions that help define media's place in society. Over the course of the semester we explore different theoretical perspectives on the role and power of media in society in influencing our social values, political beliefs, identities and behaviors. Students also have the opportunity to analyze specific media texts (such as films and television shows) and explore the meaning of the changes that occur when a particular narrative is adapted into different media forms. We look at the ways in which the politics of class, gender and race influence both the production and reception of media. To represent different perspectives on media, several guest speakers also present lectures. Through the readings, lectures, and discussions as well as their own writing and oral presentations, students have multiple opportunities to engage with critical debates in the field as well as explore the role of media in their own lives. (last updated: 27 Sep 2016)

Introduction to Media Studies

Course Description

Introduction to Media Studies is designed for students who have grown up in a rapidly changing global multimedia environment and want to become more literate and critical consumers and producers of media. Through an interdisciplinary comparative and historical lens, the course defines "media" broadly as including oral, print, performance, photographic, broadcast, cinematic, and digital cultural forms and practices. The course looks at the nature of mediated communication, the functions of media, the history of transformations in media and the institutions that help define media's place in society. This year’s course will focus on issues of network culture and media convergence, addressing such subjects as Intellectual Property, peer2peer authoring, blogging, and game modification. (last updated: 27 Sep 2016)

Introduction to Media Studies

Course Description

This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale (last updated: 27 Sep 2016)

Introduction to Media Studies

Brian Schrank, Georgia Institute of Technology (last updated: 4 Oct 2018)

Introduction to Photography and Related Media

Course Description

This course provides practical instruction in the fundamentals of analog and digital SLR and medium/large format camera operation, film exposure and development, black and white darkroom techniques, digital imaging, and studio lighting. This semester we will explore the MIT Department of Brain and Cognitive Sciences for our theme- and site-specific term project, which provides opportunities to develop technical skills and experimental photographic techniques, and for personal artistic exploration. Final projects will be presented on site in exhibition format. Work in progress is continuously presented and discussed in a critical forum. Lectures, readings, visiting professionals, group discussions, and site visits encourage aesthetic appreciation of the medium and a deeper understanding of our semester theme, as well as a critical awareness of how images in our culture are produced and constructed. (last updated: 23 Sep 2016)

Introduction to the Information Society

Robert LaRose, Department of Telecommunications, Michigan State University. (last updated: 12 Apr 2011)

Introduction to Videogame Studies

Course Description

This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments. (last updated: 27 Sep 2016)


Course Description

This course is an introduction to Islam from the perspective of media and sound studies, intended for advanced undergraduates and graduate students. From the time of the Prophet Muhammad, Islam in its various manifestations has had a complex relationship with media. While much contemporary writing focuses on Islam in the media, this course explores how many aspects of Islamic practice and thinking might be understood as media technologies that facilitate the inscription, storage and transmission of knowledge. Central questions include: How do Islam and media technologies relate? What kinds of practices of inscription and transmission characterize Islam in all its varieties across time and place? How might Islamic thought and practice be understood in light of databases, networks, and audiovisual sensation? Given the rich diversity in Islam historically and geographically, emphasis will be placed on these interconnected but divergent practices from the earliest revelations of the Qur'an to contemporary Islamist political movements, with geographies spanning from Indonesia to the Middle East and North Africa, as well as in Europe and North America. In addition to exploring these themes through reading and writing, students will be encouraged to complete course assignments and projects in media, using audiovisual documentary or composition as a means of responding to the course themes. (last updated: 27 Sep 2016)

Landscape and the Social Imaginary: Romantic Landscape and Cyberspace

(last updated: 27 Sep 2018)

Literacy and Technology

Dr. Annette Vee, University of Pittsburgh . From the Website: "In this seminar, we’ll explore the shapes that literacy takes with new technologies, and what that means for us as writers and teachers and readers in a time where technologies of writing appear to be rapidly shifting." (last updated: 26 Aug 2013)

Literary Computing

This course focuses on the second of these areas, critical analysis, and the objective of the course is to examine literary critical practices via computational processes that model, apply, and advance them. (last updated: 10 Mar 2013)

Literature And Computer Programming

Dr. Jim Brown, University of Wisconsin-Madison . From the Website: "This class works on defining the hacker and/or programmer as part of a subculture, one whose story must be investigated and told fairly." (last updated: 26 Aug 2013)

Major Media Texts

Course Description

This class does intensive close study and analysis of historically significant media "texts" that have been considered landmarks or have sustained extensive critical and scholarly discussion. Such texts may include oral epic, story cycles, plays, novels, films, opera, television drama and digital works. The course emphasizes close reading from a variety of contextual and aesthetic perspectives. The syllabus varies each year, and may be organized around works that have launched new modes and genres, works that reflect upon their own media practices, or on stories that migrate from one medium to another. At least one of the assigned texts is collaboratively taught, and visiting lectures and discussions are a regular feature of the subject. (last updated: 30 Sep 2016)

Media & Culture

Dr. Sidneyeve Matrix, Queen's University. From the Website: "This course surveys media and marketing trends across a variety of popular entertainment forms. " (last updated: 12 Sep 2016)

Media and Methods: Seeing and Expression

Course Description

In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications. (last updated: 30 Sep 2016)

Media and Methods: Sound

Course Description

This course explores the ways in which humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. It examines how environmental, linguistic, and musical sounds are construed cross-culturally. It describes the rise of telephony, architectural acoustics, sound recording, and the globalized travel of these technologies. Students address questions of ownership, property, authorship, and copyright in the age of digital file sharing. There is a particular focus on how the sound/noise boundary is imagined, created and modeled across diverse sociocultural and scientific contexts. Auditory examples will be provided. Instruction and practice in written and oral communication provided. At MIT, this course is limited to 20 students. (last updated: 30 Sep 2016)

Media and Popular Culture

Dr. Sidneyeve Matrix, Queen's University. From the Website: "This course surveys a variety of popular media forms and genres (film, TV, radio, music, novels, magazines, advertising, news, Internet). " (last updated: 12 Sep 2016)

Media Culture and Theory

Dr. Mariam Ghani, Stevens Institute of Technology. From the Website: "This course will survey key benchmarks and documents in the history of media and new media technologies, while also introducing critical readings of 20th and 21st century media culture, both from the theoretical field of media studies and the creative works of artists, filmmakers and writers." (last updated: 26 Aug 2013)

Media Education and the Marketplace

Course Description

This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:
  • "Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies.
  • "Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world.
  • "Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.
This course has a very unique pedagogy, which is discussed in more detail in the syllabussection. (last updated: 27 Sep 2016)

Media in Cultural Context

Course Description

This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets. (last updated: 27 Sep 2016)

Media in Cultural Context: Popular Readerships

Course Description

What is the history of popular reading in the Western world? How does widespread access to print relate to distinctions between highbrow and lowbrow culture, between good taste and bad judgment, and between men and women readers? This course will introduce students to the broad history of popular reading and to controversies about taste and gender that have characterized its development. Our grounding in historical material will help make sense of our main focus: recent developments in the theory and practice of reading, including fan-fiction, Oprah's book club, comics, hypertext, mass-market romance fiction, mega-chain bookstores, and reader response theory. (last updated: 27 Sep 2016)

Media in Transition

Course Description

This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method. (last updated: 30 Sep 2016)

Media Studies: CCMS.608 Game Design

(last updated: 10 Mar 2013)

Media Studies: DTC 475 - Digital Diversity

(last updated: 10 Mar 2013)

Media Studies: Literature, Communication and Culture: LCC 3404: Designing for the Internet

This course will introduce students to the theory and practice of effective communication on the Internet while they develop collaborative Web design projects for real-world clients. (last updated: 10 Mar 2013)

Media Technology and City Design and Development

Course Highlights

This class is one of the earliest studios at MIT to carry on the work of the West Philadelphia Landscape Project started at the University of Pennsylvania. It contains a full description of the project in the syllabus, and examples of the student work in the projects section.

Course Description

This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities. The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice (last updated: 23 Sep 2016)

Media Technology and City Design and Development

Course Highlights

This class teaches digital tools to urban designers, showing them how these tools can be effective in their work in communities. It includes tutorials on these tools, and a list of resources helpful to learning digital storytelling techniques. This class is run through the Center for Reflective Community Practice (CRCP), which is the newest Center in the Department of Urban Studies and Planning at MIT. CRCP is built on the 25-year legacy of Mel King and the Community Fellows Program at MIT. Four central goals orient CRCP's work: helping people know what they know, improving community practice through reflection and learning, building grounded knowledge from reflection on practice, and developing tools and technology to support this work. We have examined the last several years of work and learning, and identified a set of questions that are critical for carrying out these goals. Through two broad areas of work, direct work with communities, and making practitioner knowledge accessible, we seek to advance our learning around those questions. Over the next several years, we see CRCP moving to the next level in our work: to function as a network of growing experience, knowledge, and tools for helping struggling communities use their knowledge resources as capital in the improvement of community life.

Course Description

This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage one neighborhood, meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. This year the course will examine what it means to be an urban designer/planner and how to create a digital teaching tool (using digital storytelling) that supports others in learning about the relationship between design and planning professionals, on the one hand, and members of the communities they serve, on the other. What is the nature of the knowledge that resides in a community and how can designers and planners learn about, tap, and use that knowledge? What is the relationship between community organizing and urban design and planning? What are the relationships between you as a professional, the place(s) in which you work, and the values and care you bring to that work? We will explore these themes in the context of Camfield Estates in Lower Roxbury, MA and its participation in the US Department of Housing and Urban Development's (HUD) Demonstration Disposition Project. There have been many stories written about Camfield Estates' participation in the Demonstration Disposition project, for it has been widely regarded as a model of success. There are two stories that have not yet been told, however: the story of the residents who organized the community and the story of the architects and planners who participated in the project. This course will use digital storytelling to reconstruct and connect these two stories. (last updated: 30 Sep 2016)

Media Theory

Dr. Rita Raley, New York University. From the Website: "This course is at once an overview and in-depth study of some of the central theories of media, technology, and information that inform literary studies in the present."   (last updated: 26 Aug 2013)

Media, Education, and the Marketplace

Course Highlights

This course features a complete set of video lectures. The lectures include talks by a variety of educators and visionaries addressing the course themes.

Course Description

How can we harness the emerging forms of interactive media to enhance the learning process? Professor Miyagawa and prominent guest speakers will explore a broad range of issues on new media and learning - technical, social, and business. Concrete examples of use of media will be presented as case studies. One major theme, though not the only one, is that today's youth, influenced by video games and other emerging interactive media forms, are acquiring a fundamentally different attitude towards media. Media is, for them, not something to be consumed, but also to be created. This has broad consequences for how we design media, how the young are taught in schools, and how mass media markets will need to adjust. (last updated: 30 Sep 2016)

Media, Technologies, People and Society

Clifford Nass, Stanford University. (last updated: 12 Apr 2011)

Modern Drama

Course Description

This course analyzes major modern plays featuring works by Shaw, Pirandello, Beckett, Brecht, Williams, Soyinka, Hwang, Churchill, Wilson, Frayn, Stoppard, Deveare Smith, and Kushner. The class particularly considers performance, sociopolitical and aesthetic contexts, and the role of theater in the world of modern multimedia. (last updated: 27 Sep 2016)

Music and Technology (Contemporary History and Aesthetics)

Course Description

This course is an investigation into the history and aesthetics of music and technology as deployed in experimental and popular musics from the 19th century to the present. Through original research, creative hands-on projects, readings, and lectures, the following topics will be explored. The history of radio, audio recording, and the recording studio, as well as the development of musique concrète and early electronic instruments. The creation and extension of musical interfaces by composers such as Harry Partch, John Cage, Conlon Nancarrow, and others. The exploration of electromagnetic technologies in pickups, and the development of dub, hip-hop, and turntablism. The history and application of the analog synthesizer, from the Moog modular to the Roland TR-808. The history of computer music, including music synthesis and representation languages. Contemporary practices in circuit bending, live electronics, and electro-acoustic music, as well as issues in copyright and intellectual property, will also be examined. No prerequisites. (last updated: 27 Sep 2016)

Music and Technology: Algorithmic and Generative Music

Course Description

This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data. (last updated: 27 Sep 2016)

Music and Technology: Recording Techniques and Audio Production

Course Description

This course covers foundations, practices, and creative techniques in audio recording and music production, including microphone selection and placement, mixing, mastering, signal processing, automation, and digital audio workstations. (last updated: 27 Sep 2016)

Music Since 1960

Course Description

This course begins with the premise that the 1960s mark a great dividing point in the history of 20th century Western musical culture, and explores the ways in which various social and artistic concerns of composers, performers, and listeners have evolved since that decade. It focuses on works by classical composers from around the world. Topics include the impact of rock, as it developed during the 1960s - 70s; the concurrent emergence of post serial, neotonal, minimalist, and new age styles; the globalization of Western musical traditions; the impact of new technologies; and the significance of music video, video games, and other versions of multimedia. The course interweaves discussion of these topics with close study of seminal musical works, evenly distributed across the four decades since 1960; works by MIT composers are included. (last updated: 27 Sep 2016)

Narrative and Digital Media

Professor Laura Mandell, Miami University. (last updated: 12 Apr 2011)

Networked Social Movements: Media & Mobilization

Course Description

This seminar is a space for collaborative inquiry into the relationships between social movements and the media. We'll review these relationships through the lens of social movement theory, and function as a workshop to develop student projects. Seminar participants will work together to explore frameworks, methods, and tools for understanding networked social movements in the digital media ecology. We will engage with social movement studies as a body of theoretical and empirical work, and learn about key concepts including: resource mobilization; political process; framing; New Social Movements; collective identity; tactical media; protest cycles; movement structure; and more. We'll explore methods of social movement investigation, examine new data sources and tools for movement analysis, and grapple with recent innovations in social movement theory and research. Assignments include short blog posts, a book review, co-facilitation of a seminar discussion, and a final research project focused on social movement media practices in comparative perspective. (last updated: 27 Sep 2016)

Networks, Complexity and Its Applications

Course Description

Networks are a ubiquitous way to represent complex systems, including those in the social and economic sciences. The goal of the course is to equip students with conceptual tools that can help them understand complex systems that emerge in both nature and social systems. This is a course intended for a general audience and will discuss applications of networks and complexity to diverse systems, including epidemic spreading, social networks and the evolution of economic development. (last updated: 9 Oct 2016)

New & Emerging Media

Jennifer Proctor, University of Michigan-Dearborn (last updated: 8 Nov 2018)

New Century Cities: Real Estate, Digital Technology, and Design

Course Description

The course draws on faculty members from the Center for Real Estate, the City Design and Development Group (Department of Urban Studies and Planning), and the Media Lab to explore extraordinary projects that challenge conventional approaches to real estate development, urban design, and advanced digital technology. (last updated: 30 Sep 2016)

New Culture of Gender: Queer France

Course Description

This course addresses the place of contemporary queer identities in French discourse and discusses the new generation of queer authors and their principal concerns. Class discussions and readings will introduce students to the main classical references of queer subcultures, from Proust and Vivien to Hocquenghem and Wittig. Throughout the course, students will examines current debates on post-colonial and globalized queer identities through essays, songs, movies, and novels. Authors covered include Didier Eribon, Anne Garréta, Abdellah Taïa, Anne Scott, and Nina Bouraoui. This class is taught in French. (last updated: 27 Sep 2016)

New Media

Dr. Jennifer Bay, Purdue University . From the Website: "In this course, Bay takes an approach that blends theoretical approaches to new media (discussing politics of participation, activism, and approaching issues of copyright) with practical approaches (discussing how to tag and order the web, how to use flash, the specificity of blogs, audioblogs, podcasts)." (last updated: 27 Sep 2018)

New Media And The Futures Of Writing

Writing is more than words on a page. The various futures of writing involve a number of emerging practices, and this class will approach these practices by defining writing very broadly. (last updated: 10 Mar 2013)

New Media and the Written Word

Dr. Jay Gabler, Macalester College . From the Website: "In this class, we’ll look at new media from a variety of perspectives: historical, sociological, psychological, critical, and aesthetic. Specifically, we’ll be looking at language and its uses as a form of communication developed in the age of paper transitions into the digital era." (last updated: 26 Aug 2013)

New Media Culture: Art, Culture and Technology

Dr. Shannon McMullen, Purdue University. From the Website: "New Media Culture will explore the cultural significance, social implications and artistic applications of new media technologies. We will strive to understand contemporary and historical relationships between technology, culture and art. What are the cultural, political and aesthetic possibilities of a society permeated by social media, smart phones, video and digital cameras, computer interfaces, search engines, locative media and video games? How might they differ from ‘old’ media? Through discussion, reading, screenings, guest lectures and creative experiments, we will critically reflect on everyday new media practices – surfing, sharing, uploading, downloading, ‘surveilling,’ programming, hacking, etc. – emerging technologies and their historical origins to understand changing relations between humans and machines in the contemporary American cultural context." (last updated: 22 Aug 2013)

New Media Literacies

This course serves as an in-depth look at literacy theory in media contexts, from its origins in ancient Greece to its functions and changes in the current age of digital media, participatory cultures, and technologized learning environments. (last updated: 10 Mar 2013)

New Media Literacies

Dr. Henry Jenkins, USC . From the Website: "In this course, Jenksins explores the changing landscape of learning in a new media environment and convergence culture. He discusses learning in games, social networking sites, as well as other new media." (last updated: 26 Aug 2013)

New Media Literacies

Course Description

This course serves as an in-depth look at literacy theory in media contexts, from its origins in ancient Greece to its functions and changes in the current age of digital media, participatory cultures, and technologized learning environments. Students will move quickly through traditional historical accounts of print literacies; the majority of the semester will focus on treating literacy as more than a functional skill (i.e., one's ability to read and write) and instead as a sophisticated set of meaning-making activities situated in specific social spaces. These new media literacies include the practices and concepts of: fan fiction writing, online social networking, videogaming, appropriation and remixing, transmedia navigation, multitasking, performance, distributed cognition, and collective intelligence. Assignments include weekly reading and writing assignments and an original research project. Readings will include Plato, Goody and Watt, Scribner and Cole, Graff, Brandt, Heath, Lemke, Gee, Alvermann, Jenkins, Hobbs, Pratt, Leander, Dyson, Levy, Kress, and Lankshear and Knobel. (last updated: 9 Oct 2016)

New Media Opera

Matthew Burtner, University of Virginia. (last updated: 12 Apr 2011)

New Media Producing: “Building StoryWorlds: the art, craft and biz of storytelling in 21c”

Dr. Lance Weiler, Columbia University . From the Website: "In this course, Weiler focuses on teaching and practicing l tools that will help students create transmedia or cross-media stories." (last updated: 26 Aug 2013)

New Media Project

Instructor:Paul Diefenbach, Drexel University. (last updated: 12 Apr 2011)

New Media Projects

Dennis G. Jerz, Seton Hill University. (last updated: 12 Apr 2011)

New Media Research Studio

(last updated: 12 Sep 2016)

New Media Writing

Dr. Craig Stroupe, University of Minnesota Duluth. (last updated: 12 Apr 2011)

New Media: Theory & Practice

Instructor: Jeremy Butler, University of Alabama. (last updated: 12 Sep 2016)

New Technologies, New Worlds

Since the development of the automobile and the computer, life is more harried: we are expected to do more, to produce more, to be more places at once. But there are much less obvious ways that new technologies affect us, and many more serious consequences to these changes than those having to do with speed. (last updated: 10 Mar 2013)

NextLab I: Designing Mobile Technologies for the Next Billion Users

Course Description

Can you make a cellphone change the world? NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields. Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to their target communities, in order to obtain the first-hand feedback necessary to prepare their technologies for full fledged deployment into the real world (subject to guidelines and limitations). (last updated: 30 Sep 2016)

Numeric Photography

Course Highlights

This class from 1998 was one of the first classes taught under the auspices of the Aesthetics and Computation Group at the MIT Media Lab, and deals with the very early stages of interactive computer graphics and their combination with the visual arts.

Course Description

The aim of the students from the Numeric Photography class at the MIT Media Laboratory was to present an exhibition of digital artworks which blend photography and computation, in the context of scene capture, image play, and interaction. Equipped with low end digital cameras, students created weekly software projects to explore aesthetic issues in signal processing and interaction design. The results are more than a hundred Java® applets, many of which are interactive, that suggest new avenues for image play on the computer. These weekly exercises led to the final product, an exhibition of the student work. (last updated: 9 Oct 2016)

Photography and Related Media

Course Description

Subject combines practical instruction, readings, lectures, field trips, visiting artists, group discussions, and individual reviews. Fosters a critical awareness of how images in our culture are produced and constructed. Student-initiated term project at the core of exploration. Special consideration given to the relationship of space and the photographic image. Practical instruction in basic black and white techniques, digital imaging, fundamentals of camera operation, lighting, film exposure, development, and printing. Open to beginning and advanced students. Lab fee. Enrollment limited with preference given to current Master of Architecture students. (last updated: 30 Sep 2016)

Politics of the Internet

Barrett L. McCormick, Political Science, Marquette University. (last updated: 25 Aug 2013)

Popular Culture and Narrative: Serial Storytelling

Course Description

Serial Storytelling examines the ways the passing and unfolding of time structures narratives in a range of media. From Rembrandt's lifetime of self-portraits to The Wire, Charles Dickens' Pickwick Papers to contemporary journalism and reportage, we will focus on the relationships between popular culture and art, the problems of evaluation and audience, and the ways these works function within their social context. (last updated: 27 Sep 2016)

Popular Culture and New Media Literacies

Professor Jay Lemke, University of Michigan. From the Website: "In this education course, Lemke leads his class through changes in literacy in correlation to popular culture and new media, including analyzing topics such as identity, transmedia franchising, and gaming." (last updated: 12 Sep 2016)

Popular Narrative: Masterminds

Course Description

Our purpose is to consider some of the most elaborate and thoughtful efforts to define and delineate "all-mastering," and to consider some of the delineations of "all-mastering the intellect" in various guises - from magicians to master spies to detectives to scientists (mad and otherwise). The major written work of the term will be an ongoing reading journal, which you will circulate to your classmates using an e-mail mailing list. The use of that list is fundamental - it is my intention to generate a sort of ongoing cyberconversation. (last updated: 30 Sep 2016)

Principles and Practice of Science Communication

Course Description

This course helps in developing skills as science communicators through projects and analysis of theoretical principles. Case studies explore the emergence of popular science communication over the past two centuries and consider the relationships among authors, audiences and media. Project topics are identified early in the term and students work with MIT Museum staff. Projects may include physical exhibits, practical demonstrations, or scripts for public programs. (last updated: 30 Sep 2016)

Print, Visual, & Digital Cultures: The Evolution of Expression

(last updated: 10 Mar 2013)

Reading Digital Texts

Dr. S. Sinclair, McGill University . From the Website: "This is essentially a course on computer-assisted text analysis and text mining from humanistic perspectives." (last updated: 26 Aug 2013)

Readings and Practicum in Aural History and Audio Documentary/Feature Production

(last updated: 10 Mar 2013)

Relational Machines

Course Description

This course examines the issues, principles, and challenges toward building relational machines through a combination of studio-style design and critique along with lecture, lively discussion of course readings, and assignments. Insights from social psychology, human-computer interaction, and design will be examined, as well as how these ideas are manifest in a broad range of applications for software agents and robots. (last updated: 30 Sep 2016)

Research and Methods: Or, How To Outlive the Profession of English

(last updated: 12 Sep 2016)

Research Topics in Architecture: Citizen-Centered Design of Open Governance Systems

Course Description

In this seminar, students will design and perfect a digital environment to house the activities of large-scale organizations of people making bottom-up decisions, such as with citizen-government affairs, voting corporate shareholders or voting members of global non-profits and labor unions. A working Open Source prototype created last semester will be used as the starting point, featuring collaborative filtering and electronic agent technology pioneered at the Media Lab. This course focuses on development of online spaces as part of an interdependent human environment, including physical architectures, mapped work processes and social/political dimensions. A cross-disciplinary approach will be taken; students with background in architecture, urban planning, law, cognition, business, digital media and computer science are encouraged to participate. No prior technical knowledge is necessary, though a rudimentary understanding of web page creation is helpful. (last updated: 30 Sep 2016)

Rhetoric and Composition: Becoming Digital: Writing about Media Change

(last updated: 10 Mar 2013)

Rhetoric and Composition: Digital Rhetoric

The focus of this course is actually a question: What is digital rhetoric? We will approach this question with a subquestion: How do reading and writing practices change in digital environments? (last updated: 10 Mar 2013)

Science Writing and New Media

Course Description

This course introduces writing, graphics, meetings, oral presentation, collaboration, and design as tools for product development. The communication instruction is embedded in design projects that require students to work in teams to conceive, design, prototype and evaluate energy related products. The communication instruction focuses on the communication tasks that are integral to this design process, ranging, across design notebooks, email communications, informal oral presentations, meeting etiquette, literature searches, white papers reports, and formal presentations. In addition to the assignments specific to product development, a few assignments, especially reading and reflection, will address the cultural situation of engineers and engineering in the world at large. (last updated: 28 Sep 2016)

Seminar in Mediated Communication

Ed Mabry, University of Wisconsin, Milwaukee. (last updated: 12 Apr 2011)

Seminar on Deep Engagement

Course Description

Innovation in expression, as realized in media, tangible objects, performance and more,  generates new questions and new potentials for human engagement. When and how does expression engage us deeply? Many personal stories confirm the hypothesis that once we experience deep engagement, it is a state we long for, remember, and want to repeat. This class will explore what underlying principles and innovative methods can ensure the development of higher-quality "deep engagement" products (artifacts, experiences, environments, performances, etc.) that appeal to a broad audience and that have lasting value over the long term. (last updated: 9 Oct 2016)

Serendip's Exchange

In this course, we will draw on our own experiences, historical case studies and various theoretical and imaginative explorations, in order to unpack our commonsensical understandings of gender, information, science and technology--and of their intra-actions. (last updated: 10 Mar 2013)

Signals, Systems and Information for Media Technology

Course Description

This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but assignments differ. (last updated: 30 Sep 2016)

Small Wonders: Media, Modernity, and the Moment: Experiments in Time

Course Description

The "small wonders" to which our course will attend are moments of present time, depicted in the verbal and visual media of the modern age: newspapers, novels and stories, poems, photographs, films, etc. We will move between visual and verbal media across a considerable span of time, from eighteenth-century poetry and prose fiction to twenty-first century social networking and microblogging sites, and from sculpture to photography, film, and digital visual media. With help from philosophers, contemporary cultural historians, and others, we will begin to think about a media practice largely taken for granted in our own moment. (last updated: 27 Sep 2016)

Small Wonders: Staying Alive

Course Description

This course closely examines a coherent set of short texts and/or visual works. The selections may be the shorter works of one or more authors (poems, short stories or novellas), or short films and other visual media. Additionally, we will focus on formal issues and thematic meditations around the title of the course "Staying Alive." Content varies from semester to semester. (last updated: 27 Sep 2016)

Social Informatics

Thomas Haigh, Informatics, Indiana University. (last updated: 12 Apr 2011)

Social Visualization

Course Description

Millions of people are on-line today and the number is rapidly growing - yet this virtual crowd is often invisible. In this course we will examine ways of visualizing people, their activities and their interactions. Students will study the cognitive and cultural basis for social visualization through readings drawn from sociology, psychology and interface design and they will explore new ways of depicting virtual crowds and mapping electronic spaces through a series of design exercises. (last updated: 30 Sep 2016)

Software Engineering for Web Applications

Course Highlights

The detailed syllabus includes a summary of the history and pedagogy of 6.171.

Course Description

6.171 is a course for students who already have some programming and software engineering experience. The goal is to give students some experience in dealing with those challenges that are unique to Internet applications, such as:
  • concurrency;
  • unpredictable load;
  • security risks;
  • opportunity for wide-area distributed computing;
  • creating a reliable and stateful user experience on top of unreliable connections and stateless protocols;
  • extreme requirements and absurd development schedules;
  • requirements that change mid-way through a project, sometimes because of experience gained from testing with users;
  • user demands for a multi-modal interface.
(last updated: 23 Sep 2016)

Special Problems in Architectural Design

Course Description

This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete version, through the use of a medium of representation. The course is a continuation of the equivalent course taught in the fall semester and specifically focuses on digital media. The course is intended to establish a reciprocal relationship with the design studio, feeding from and contributing to its content. (last updated: 30 Sep 2016)

Special Problems in Architecture Studies

Course Description

The course investigates e-Learning systems from a business, policy, technical and legal perspective. The issues presented will be tackled by discussion of the design and structure of the various example systems. The connection between information architectures and the physical workplace of the users will also be examined. The course will be comprised of readings, discussions, guest speakers and group design sessions. Laboratory sessions will be focused on implementation tools and opportunities to create one's own working prototypes. Students will learn to describe information architectures using the Unified Modeling Language (used to specify, design and structure web applications) and XML (to designate meaningful content). (last updated: 30 Sep 2016)

Special Topics in Cinematic Storytelling

Course Description

This seminar explores approaches to representation for distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary and cinematic criticism, as well as from descriptions of interactive, distributed works. Students analyze a range of storytelling techniques; they develop a proposal using visualization techniques; and they prototype a working story experience, culminating in a final project displayed at the end of the semester. (last updated: 9 Oct 2016)

Special Topics in Media Technology: Computational Semantics

Course Description

How do words get their meanings? How can word meanings be represented and used by machines? We will explore three families of approaches to these questions from a computational perspective. Relational / structural methods such as semantic networks represent the meaning of words in terms of their relations to other words. Knowledge of the world through perception and action leads to the notion of external grounding, a process by which word meanings are 'attached' to the world. How an agent theorizes about, and conceptualizes its world provides yet another foundation for word meanings. We will examine each of these perspectives, and consider ways to integrate them. (last updated: 30 Sep 2016)

Special Topics in Media Technology: Cooperative Machines

Course Description

This course examines the issues, principles, and challenges toward building machines that cooperate with humans and with other machines. Philosophical, scientific, and theoretical insights into this subject will be covered, as well as how these ideas are manifest in both natural and artificial systems (e.g. software agents and robots). (last updated: 30 Sep 2016)

Special Topics in Multimedia Production: Experiences in Interactive Art

Course Description

This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper. (last updated: 9 Oct 2016)

Special Topics: Designing Sociable Media

Course Description

This project-based course explores new design strategies for social interaction in the computer mediated world. Through weekly readings and design assignments we will examine topics such as:
  • Data-based portraiture
  • Depicting growth, change and the passage of time
  • Visualizing conversations, crowds, and networks
  • Interfaces for the connected city
  • Mobile social technologies
The course emphasizes developing visual and interactive literacy. (last updated: 9 Oct 2016)

Special Topics: New Textiles

Course Description

This project-based course will explore the future of textiles, focusing particularly on blending rich crafting traditions with new technologies. Topics will include textile-based electronics, textile fabrication, algorithmic pattern design, and composites. We will experiment with a wide range of fibers, yarns, and fabrics including traditional materials like wool and cotton as well as metal fibers and yarns, fusible plastics, papers, and resins. We will also explore techniques like felting, laser cutting, CNC knitting, digital printing, and CNC embroidery. Students will complete weekly hands-on assignments and a final project. (last updated: 9 Oct 2016)

Storytelling in Film & Media (Fall 2012)

Explores how narrative structures and models operate differently between film, television, and digital media such as videogames. Jason Mittell, Middlebury College.. "All artistic and popular media offer their own particular techniques of storytelling. This course explores how narrative structures and models operate differently between film, television, and digital media such as videogames. Drawing heavily on various theories of narratology developed to understand the structures, techniques, and impacts of narrative for literature and film, we will consider how different media offer possibilities to creators and viewers to tap into the central human practice of storytelling. We will focus on works that challenge convention in a variety of ways, centered on contemporary media and trends in narrative technique." (last updated: 14 Jan 2019)

Studies in Literary History: Modernism: From Nietzsche to Fellini

Course Description

How do literature, philosophy, film and other arts respond to the profound changes in world view and lifestyle that mark the twentieth century? This course considers a broad range of works from different countries, different media, and different genres, in exploring the transition to a decentered "Einsteinian" universe. (last updated: 27 Sep 2016)

Techno-identity: Who we are and how we perceive ourselves and others

Course Description

The nature of human identity - how we think of ourselves, how we perceive others - is a mutable concept, changing with the rise and fall of religious beliefs, social mores, philosophical theories. Today, we live in a world in which science and technology are among the most powerful forces reshaping our culture - and thus our definitions and perceptions of identity. In this seminar, we will examine the impact of science and technology on identity. The instructor's course page may be viewed at (last updated: 30 Sep 2016)

Technologies of Humanism

Course Description

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling? (last updated: 27 Sep 2016)

Technologies of Reading, Writing, and Argument

(last updated: 10 Mar 2013)

Technologies of Text

Texts are at the heart of most disciplines in the humanities—literature, philosophy, history, religious studies—but this course will argue that technology and humanistic study are deeply intertwined. (last updated: 27 Sep 2018)

Technopanics: Moral Panics about Technology

Course Description

Hacking and trolling; mass murders and bullying. What do these have in common? One theory holds that these are all "deviant" social behaviors, occurring both online and off, which have purportedly been brought about or exacerbated by our new media environment. Such aberrant behaviors seemingly give us ample reason to fear digital and social media. But is technology to blame? We will grapple with this question as we investigate how our understanding of new technologies and media is socially shaped and, in turn, how new media might influence our social behavior. We will begin by studying how similar panics about "old" media (books, film, television and even the written word itself) set historical precedents for these current fears. Along the way we will establish and explore issues embedded in debates about new media, including questions of class, gender, youth, sex, and violence. Such topics will be placed in cross-cultural perspective, allowing us to compare the nature of panics over contemporary events and issues—e.g. the Columbine school shootings, cyber-bullying, Japanese otaku, and the Chinese "Human Flesh Search Engine"—occurring within both the United States and East Asia. Students will read essays, keep media journals and watch films pertaining to weekly topics. (last updated: 30 Sep 2016)

THATCamp 2010 session

(last updated: 10 Mar 2013)

The Anthropology of Cybercultures

Course Description

This course explores a range of contemporary scholarship oriented to the study of 'cybercultures,' with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We'll examine social histories of automata and automation; the trope of the 'cyber' and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We'll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies. (last updated: 30 Sep 2016)

The Anthropology of Sound

Course Description

This class examines the ways humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. In addition to learning about how environmental, linguistic, and musical sounds are construed cross-culturally, students learn about the rise of telephony, architectural acoustics, and sound recording, as well as about the globalized travel of these technologies. Questions of ownership, property, authorship, and copyright in the age of digital file sharing are also addressed. A major concern will be with how the sound/noise boundary has been imagined, created, and modeled across diverse sociocultural and scientific contexts. Auditory examples — sound art, environmental recordings, music — will be provided and invited throughout the term. (last updated: 27 Sep 2016)

The Creative Spark

Course Description

"Creative activity (isn't) the icing on the cake. Human creativity is the cake." (Jerry Hirschberg) Creativity - "the mastery of information and skills in the service of dreams" (Hirschberg) - is much prized in the arts, science, business and the classroom. What does the creative process look like? Under what conditions does it flourish - what ignites the creative spark? Attempting to answer these questions, this class explores ways creativity has been understood in Western culture: what we prize and fear about creativity and its wellsprings; how writers, artists, scientists and inventors have described their own creative processes; how psychologists and philosophers have theorized it; ways in which creativity has been represented in Western culture, particularly in 20th century films; and creativity in everyday life, including our own lives. Readings include portions of psychologist Rollo May's The Courage To Create, and essays by Joan Didion, John Updike, Alice Walker, Oliver Sacks, and others. In addition, we'll watch video profiles of choreographer Paul Taylor, architect Maya Lin, and jazz musician Dave Brubeck. We'll keep journals in which we note our own observations and reflections on creative process. We will also watch a film together as a class one evening early in the term. (last updated: 27 Sep 2016)

The Cultures of New Media

Christy Hagen, University of Southern California (last updated: 23 Oct 2018)

The Internet

David Feldman, College of the Atlantic. (last updated: 12 Apr 2011)

The Social Life of Paper

This course considers the history, production, circulation and use of paper in the social production of knowledge, the shared imagination of value, and the mutual relations of consumers and commodities. (last updated: 12 Sep 2016)

The Web 2.0 and Participatory e-Learning

Dr. Curt Bonk, Indiana University . From the Website: "In this course, Bonk focuses on how interactivity and a participatory culture changes and affects learning and teaching. He focuses on the importance of free content and different new media tools such as wikis, blogs, podcasts, etc." (last updated: 26 Aug 2013)

Theory and Practice of Digital Rhetoric: Composing with Words, Images, and Sound

(last updated: 27 Sep 2018)

Theory and Practice of Non-linear and Interactive Narrative

Course Description

This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium. (last updated: 28 Sep 2016)

This Is Your Brain on the Internet

(last updated: 12 Sep 2016)

Tools, Techniques,and Culture of the Digital Humanities

Dr. Jentery Sayers, University of Victoria . From the Website: "This course offers students an introduction to the concepts, tools, and techniques of digital humanities, as well as a broader engagement with the intersections between new technologies and society." (last updated: 26 Aug 2013)

Topics in Culture and Globalization

Course Description

The concept of globalization fosters the understanding of the interconnectedness of cultures and societies geographically wide apart; America, Europe, Asia, and Africa. Subject scans existing debates over globalization around the world. This course explores how globalization impacts everyday life in the First and Third World; how globalization leads to a common cosmopolitan culture; the emergence of a global youth culture; and religious, social, and political movements that challenge globalization. Materials examined include pop music, advertisements, film posters, and political cartoons. (last updated: 27 Sep 2016)

Topics in Culture and Globalization: Reggae as Transnational Culture

Course Description

This course considers reggae, or Jamaican popular music more generally—in its various forms (ska, rocksteady, roots, dancehall)—as constituted by international movements and exchanges and as a product that circulates globally in complex ways. By reading across the reggae literature, as well as considering reggae texts themselves (songs, films, videos, and images), students will scrutinize the different interpretations of reggae's significance and the implications of different interpretations of the story of Jamaica and its music. Beginning with a consideration of how Jamaica's popular music industry emerged out of transnational exchanges, the course will proceed to focus on reggae's circulation outside of Jamaica via diasporic networks and commercial mediascapes. Among other sites, we will consider reggae's resonance and impact elsewhere in the Anglo Caribbean (e.g., Trinidad, Barbados), the United Kingdom (including British reggae styles but also such progeny as jungle, grime, and dubstep), the United States (both as reggae per se and in hip-hop), Panama and Puerto Rico and other Latin American locales (e.g., Brazil), Japan and Australia, as well as West, South, and East Africa (Côte d'Ivoire, Tanzania, Uganda). (last updated: 27 Sep 2016)

Topics in Indian Popular Culture: Spectacle, Masala, and Genre

Course Description

This course aims to provide an overview of Indian popular culture over the last two decades, through a variety of material such as popular fiction, music, television and Bombay cinema. The class will explore major themes and their representations in relation to current social and political issues. In particular, students will examine the elements of the formulaic "masala movie", music and melodrama, the ideas of nostalgia and incumbent change in youth culture, as well as shifting questions of gender and sexuality in popular fiction. During the course, students will look at some journalistic writing, advertising clips and political cartoons to understand the relation between the popular culture and the social imagery of a nation. This course is taught in English. (last updated: 27 Sep 2016)

Topics in Literary & Cultural History The Geography of London's Imaginary Spaces in the 18th Century

In this class we will consider London's historical, geographical and textual representations. We will examine a variety of texts (novels, essays, poetry, prints), seeking to establish a sense of the topography of 18th-century London and to locate its cultural presence in the physical space of the city. (last updated: 10 Mar 2013)

Topics in South Asian Literature and Culture

Course Description

This subject aims to provide an overview of contemporary texts in regional languages in South Asian Literature and Cinema. We will cover major authors and film makers, writing from Bangladesh, India, Nepal, Pakistan and Sri Lanka. Within India, we will look at authors and directors working in different regional languages and as we examine their different socio-cultural, political and historical contexts we will attempt to understand what it means to study them under the all-unifying category of "South Asian Literature and Culture". Some of the major issues we shall explore include caste, gender, globalization and social change. We will end with exploring some of the newer, younger writers and directors and try to analyze some of the thematic and formal shifts in their work. Authors include Ashapurna Devi, Manto, Vijayan, Premchand, Mohanty, and Nasreen and film makers will include Adoor Gopalakrishnan, Satyajit Ray, Shyam Benegal, Aparna Sen and Rituporno Ghosh. (last updated: 27 Sep 2016)

Transmedia Storytelling: Modern Science Fiction

Course Description

Transmedia narratives exist across multiple storytelling platforms, using the advantages of each to enhance the experience of the audience. No matter which medium nor how many, the heart of any successful transmedia project is a good story. In this class we will spend time on the basics of solid storytelling in speculative fiction before we move on to how to translate those elements into various media. We will then explore how different presentations in different media can complement and enhance our storytelling. While we will read scholarly articles and discuss ideas about transmedia, this is primarily a class in making speculative fiction transmedia projects. We will analyze the strengths and weaknesses of various mediums and consider how they complement each other, and how by using several different media we can give the audience a more complete, rewarding, and immersive experience. (last updated: 28 Sep 2016)

Understanding Television

Course Highlights

This course features exemplary video. The viewing list of representative programs distills a mini-history of prime time TV.

Course Description

The subtitle of this course for the spring 2003 term is "American Television: A Cultural History." The class takes a cultural approach to television's evolution as a technology and system of representation, considering television as a system of storytelling and myth-making, and as a cultural practice, studied from anthropological, literary, and cinematic perspectives. The course focuses on prime-time commercial broadcasting, the medium's technological and economic history, and theoretical perspectives. There is much required viewing as well as readings in media theory and cultural interpretation. (last updated: 27 Sep 2016)

Unmanageability: Pathless Realities and Approaches

Course Description

Over the last 40 years, new managerial technologies in Western democratic societies have emerged to dominate our perceived and lived reality. Demands for autonomy and a creative life, which have been the touchstones for artistic endeavors, have been readily absorbed into management philosophies, becoming normative values for self-management and entrepreneurial innovation. Is this art's triumph or demise? Can we imagine other worlds beyond our managed reality and propose forms of living not yet captured by the rationality of network capitalism? We will explore the "creative" figure and how it can shape renewed critical expressions in fields such as technology, design, science, philosophy, etc. (last updated: 30 Sep 2016)

Videogame Theory and Analysis

(last updated: 10 Mar 2013)

Videogame Theory and Analysis

Course Description

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor. (last updated: 30 Sep 2016)

Videogame Theory and Analysis

Course Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor. (last updated: 9 Oct 2016)

Visual Studies: UCI: Humanities 270/History 200C

(last updated: 27 Sep 2018)

Workshop I

Course Description

This course fulfills the first half of the Comparative Media Studies workshop sequence requirement for entering graduate students. The workshop sequence provides an opportunity for a creative, hands-on project development experience and emphasizes intellectual growth as well as the acquisition of technical skills. The course is designed to provide practical, hands-on experience to complement students' theoretical studies. (last updated: 30 Sep 2016)

Writing About Race: Narratives of Multiraciality

Course Description

In this course we will read essays, novels, memoirs, and graphic texts, and view documentary and experimental films and videos which explore race from the standpoint of the multiracial. Examining the varied work of multiracial authors and filmmakers such as Danzy Senna, Ruth Ozeki, Kip Fulbeck, James McBride and others, we will focus not on how multiracial people are seen or imagined by the dominant culture, but instead on how they represent themselves. How do these authors approach issues of family, community, nation, language and history? What can their work tell us about the complex interconnections between race, gender, class, sexuality, and citizenship? Is there a relationship between their experiences of multiraciality and a willingness to experiment with form and genre? In addressing these and other questions, we will endeavor to think and write more critically and creatively about race as a social category and a lived experience. (last updated: 28 Sep 2016)

Writing And Coding

Dr. Jim Brown, University of Wisconsin-Madison . From the Website: "This course will examine computer programming as a writing practice, as a way to express ideas and make arguments. The class offers multiple opportunities to tinker with various technologies and to try out new writing practices." (last updated: 26 Aug 2013)

Writing and Experience: MIT: Inside, Live

Course Description

During this seminar, students will chronicle their MIT experiences and investigate MIT history and culture. Visits to the MIT archives and museum, along with relevant readings, will supplement students’ experiences as source material for discussion and writing. (last updated: 27 Sep 2016)

Writing and Experience: Reading and Writing Autobiography

Course Description

The reading and writing in this course will focus on the art of self-narrative or autobiographical writing. Such writing can be crafted in the form of a longer autobiography or of separate, shorter autobiographically-inspired essays. The various forms of autobiographical narrative can both reflect on personal experience and comment on larger issues in society. This course explores, through reading and writing, what it means to construct a sense of self-and a life narrative-in relation to the larger social world of family and friends, education, media, work, and community. What does it mean to see ourselves as embodying particular ethical values or belonging to a certain ethnic, racial, national or religious group(s)? How do we imagine ourselves within larger "family narrative(s)" and friendship groups? In what ways do we view our identities as connected to and expressed by our educational and work experiences, including experiences at MIT? How do we see ourselves as shaping and shaped by the popular media culture of our society? How do we think about our ethical and social responsibility to our friends, families and communities (large and small)? Readings will include autobiographically-inspired nonfiction and fiction. (last updated: 27 Sep 2016)

Writing for Television

The critical analysis knowledge and skills, as well as the practical writing skills, necessary to achieve that structure, direction and purpose, using a hands-on, do-it-and-critique-it approach.. (last updated: 12 Apr 2011)

Writing Machines

Dr. Kathleen Fitzpatrick, Pomona College. From the Website:   "Writing Machines proposes to explore the relationship between contemporary literature and computer technologies, focusing on the ways that new technologies of writing have affected the development and dissemination of narrative.  This class works to bring the theory and practice of electronic literature together, meaning that we’ll be combining the standard seminar modes of reading and discussion with hands-on production." (last updated: 27 Sep 2018)

Writing on Contemporary Issues: Culture Shock! Writing, Editing, and Publishing in Cyberspace

Course Description

This course is an introduction to writing prose for a public audience—specifically, prose that is both critical and personal, that features your ideas, your perspective, and your voice to engage readers. The focus of our reading and your writing will be American popular culture, broadly defined. That is, you will write essays that critically engage elements and aspects of contemporary American popular culture and that do so via a vivid personal voice and presence. In the coming weeks we will read a number of pieces that address current issues in popular culture. These readings will address a great many subjects from the contemporary world to launch and elaborate an argument or position or refined observation. And you yourselves will write a great deal, attending always to the ways your purpose in writing and your intended audience shape what and how you write. The end result of our collaborative work will be a new edition, the seventh, of Culture Shock!, an online magazine of writings on American popular culture, which we will post on the Web for the worldwide reading public to enjoy. (last updated: 28 Sep 2016)

Writing on Contemporary Issues: Imagining the Future

Course Description

Turn-of-the-century eras have historically been times when people are more than usually inclined to scrutinize the present and speculate about the future. Now, the turn not just of a century but of a millennium having recently passed, such scrutiny and speculations inevitably intensify. What will the future that awaits us in this twenty-first century and beyond be like? And how do visions of that future reflect and respond to the world we live in now? In this course we will read and write about how some writers and filmmakers have responded to the present as a way of imagining—and warning about—possible worlds to come. Guided by our reading and discussion, we will scrutinize our own present and construct our own visions of the future through close readings of the texts as well as of some aspects of contemporary culture—urban and environmental crises, economic imperialism, sexual and reproductive politics, the ethics of biotechnologies, issues of race and gender, the romance of technology, robotics and cyborg cultures, media saturation, language and representation—and the persistent questions they pose about what it means to be human at this start of a new millennium. (last updated: 28 Sep 2016)


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Jeremy Butler

Professor Emeritus of Television and Film Studies
The University of Alabama
Teaching media studies.